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Great game, Matt! Really dig the music and the sprites. In fact, while playing it made me think of what a Survivor-like would look like and play using sprites from the game Shining Force! So I see myself making a prototype in the future!

Also, love the backstory! I could see this game being expanded on in the future!

Glad you like it!  Yeah, the Survivors-like mechanics can breathe new life into a lot of retro games!

I really like the different ways your character auto-attacks and choosing when to use the power-up. Cool mechanics! The core is fun, and it feels like it could easily be extended further (if you wanted).

(+1)

Thanks, I appreciate you playing it!  While I may or may not extend this game, I do want to take a lot of what I've learned to build out some other Survivors-like prototypes I have in mind.

Super satisfying! Could use an HP bar though. :)

Thanks for playing!  The HP bar is right under the player, and it decreases as they take damage.  However, it sounds like it could be more noticeable. :) 

*Checks the game again* OH THERE IT IS WOW I'M BLIND. That said I think maybe centering it makes it harder to realize it's going down when you get hit and thus what it is? Like surely I noticed that the first time playing but just didn't process it. Or the game just full on glitched for me the first time because my computer is a toaster lol

Glad you found it! :D  But yes, I can see how it can be less noticeable that it's going down while centered since you don't have as much of a point of reference with a bar that small.

One thing I wish I had time to have improved is the indication that the HP went to 1 when transformed.  Right now, it reflects as a single pixel-wide health bar, but it's not really visible with the flame effects and attacks everywhere, so it might seem like the health bar disappears.  I also didn't want to play "Zelda low hearts" sound when transformed, because that would be annoying, though possibily appropriate for the non-transformed mode. :) 

Had a good time playing it! Getting chased by a big group of meanies and slinging transformed fireballs at them feels amazing. Would love more content and more player agency other than waiting for the transform button to come on

Thanks for playing, and I'm glad you enjoyed the experience!  Yeah, I wanted to add a lot more to it like choosing randomized weapon upgrades and more weapons while leveling up, but had to solidify the gameplay that I could ship in this timeframe.  Maybe for a future Survivors-like I work on!